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| Susan O’Connor Writing Track Chair |
Breakthroughs in technology have changed the way that stories are told in games. Stay ahead of the herd and toughen your writing chops with advice from leaders at Carbine Studios, Ground Zero Productions, Red Storm Entertainment and Ubisoft.
Special Session, click here to find out more.
To view all Writing sessions, click here.
Learn more about Susan O'Connor and the rest of the Advisory Board.
To view the call for submission guidelines click here.
Top Tracks: Featured Writing Sessions
Galatea 3.0: Designing and Writing Great Game Characters

Speaker: Tom Abernathy, Writer, Microsoft Game Studios
Session Description:
As the possibilities for gaming expand with advances in technology, game writers and designers seek to elevate future game narrative in sophistication, richness, and emotional impact.Read More
We Tell Stories - A New Form of Storytelling
Speaker: Adrian Hon, Six to Start
Session Description:
In We Tell Stories, we worked with six bestselling novelists from Penguin to create original stories tailored for an interactive audience.Read More
More Interactivity: A Storytelling WorkshopSpeaker: Jess Lebow, Lead Quest Designer, Carbine Studios
Session Description:
A hands-on presentation that takes a look at key moments in videogames from the past and workshops them into interactive stories that would fit in with the games of today – and perhaps point to the games of the future.Read More
Special Ops: The Writer of the Future
Speaker: Flint Dille (Writer/Game Designer, Ground Zero Productions)
Session Description:
SPEC OPS – THE WRITER YOU WILL NEED TO BE: The future writer will need to be fast and versatile to survive in a constantly changing and adapting mediasphere. Read More
What's Lara's Story? Advanced Storytelling Techniques in Tomb Raider: Underworld
Speaker: Eric Lindstrom (Creative Director, Crystal Dynamics)
Session Description:
The recent adventures of Lara Croft have presented uniquely difficult storytelling challenges. Read More
Pushing Envelopes Without Burning Bridges: Interactive Writing Soft Skills

Speaker: Daniel Greenberg (Freelance)
Session Description:
Publishers and developer studios are more aware than ever of the need to engage a writer from the very start of a project. Read More
To view all Writing sessions, click here.
Special Session - Writing Competition:
Assembly Required: A Team Game Writing - ChallengeBring your thinking caps for this one-hour, hands-on session that will put you in a competition to see who can deliver drama, subtext, consistent voice and a seamless player experience.
Learn more about this session here.
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